Linux Real Time Strategy Games
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Linux Real Time Strategy Games

Below are a few screen shots, and a list of games in the Real Time Strategy section:

Vega Strike

Elite - The New Kind


AirTraffic is a game/simulator that puts you into an air traffic controller's hotseat. Planes come into your airspace from various directions and you have to guide them safely to their destinations. It uses Python, Corba, and GTK.
Cannon Smash is a 3D table-tennis game. This game represents various strategies of tabletennis on the computer.
Chaotic Domain aims to revolutionize the RTS industry. Made up a team of "elite gamers" (not to mention great programmers and 3D modelers) we're combining the greatest features we like in other strategy games, fixes for some of the "annoying" parts of those games, and many new ideas of our own. With a full 3D galaxy that allows you to micro- or macro-manage and very customizable games, it should appeal to every user.
Conquest is a real-time, curses based, multi-player space warfare game originally written in ratfor for the vax/vms platform, and was an early predecessor to netrek.
Copter Commander - A unique blend of arcade action and real time strategy, Copter Commander is fun for novices but surprisingly deep. It supports one to four players via Internet play and is based on the game design of Rescue Raiders/Armor Alley.
Elite - The New Kind is an implementation of the 3D space trading game, 'Elite', based on the original BBC Micro disk game. In addition to the original features, it also incorporates some characteristics of later Elite games such as solid graphics, Rock Hermits, the Cougar, enhanced tactics, and more.
Empire is a game that is played against human opponents over a computer network. It is possible for a game to last from a few hours to many months. While the common goal of an Empire player is to win, there is no clear-cut definition of what winning is. Players may seek to achieve whatever goals they want to achieve.
Freeciv is a multiuser reimplementation for Unix/X of the famous Microprose game of Civilization. By default, the game is an improved Civ II, but this can be customized; modpacks for near-100% compatibility with Civ I and Civ II are included. Multiuser gameplay is real-time: in each turn, all human players move concurrently. The game is designed to remain fairly playable even on poor network connections. Freeciv can also be played on standalone machines, and its AI players are a good challenge for beginners. The source code comes with the server, two X clients, and non-X clients for MS Windows and Amiga. Freeciv is released under the GNU General Public License. It is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there.
FreeCNC is a clone of the real time strategy engine from Command & Conquer. It utilizes the portable SDL library and runs under X or framebuffer console in Linux, Win32, and BeOS. FreeCNC depends on graphics files from the original C&C CD, so you will need to have C&C in order to play FreeCNC.
FreeCraft is a free cross-platform real-time strategy gaming engine. It is possible to play against human opponents over a LAN or the Internet, or against the computer. The engine can be used to build RTS games like C&C, WarCraft, StarCraft, or AOE. Since FreeCraft only provides the engine, you need either the FcMP (FreeCraft Media Project) or the original game (normal or expansion CD), so FreeCraft can extract the files which are necessary for playing a game.
Hunt for Gold is a real-time strategy game implemented in Java 1.4. The game takes place the in the 16th century Caribbean, where pirates controlled the sea.
Liquid War is a truly original multiplayer wargame. You control an army formed with thousands of pixels (fighters) which look like liquid and try to eat your opponent. You can play against a primitive NPC/AI or up to 5 other human players. Network play is available.
Matanza is a game developed by the Freaks Unidos. On it, each player controls a ship and is supposed to destroy the other players. The game runs on a telnet server, and players need nothing but a standard telnet client to play. All the animations are rendered in ASCII art. There are no intrinsic limits to the number of players, but a high speed connection to the server is a must.
Netrek is a 16-player two-dimensional graphical real-time battle simulation with a Star Trek theme. A game is divided into two teams of 8 players (or fewer), who dogfight each other and attempt to conquer each other's planets. Netrek is the probably the first video game which can accurately be described as a "sport". It has more in common with basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allows for many different play styles; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively.
Plasma EBG is an empire building game with an isometric view. It runs in multiple resolutions with graphics being displayed better for higher resolutions; hence, lower resolutions do not suffer from being too large, etc. In the future several viewing engines will be available, such as EBG-opengl and EBG-2d. There is a separate module called EBG-dev which features the latest AI-development, as well as a separate server module.
Quick and Dirty Pacman Game is is a pacman-like clone which contains some variations. You can create custom levels after reading a short level format text file. The game also has a few pre-built levels. It was created using the Quick and Dirty Game Development Framework" (QDGDF), which comes with the game in a slightly extended form. The X libraries are required.
Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.
Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.
Warship Battle is based on the old game of battleship, but with customization features. You can change the field size and the number of boats. Boats can be put one by one on the field or generated. Choose to strike in turn or until you miss. Three levels of difficulty are available. Preferences are remembered between sessions.
X Starship Traders (Xsst) is a GTK+-based X Windows client for the online Web game, Starship Traders.
XBattleAI is an enhanced version of the Unix strategy game XBattle. XBattleAI is an elegant and abstract realtime strategy game for multiple players or a single player. It is based on the last stable version of XBattle (5.4.1), and adds the option of using computer-controlled opponents, campaigns, some bugfixes, and some miscellaneous extra features.
XPilot is a graphical multi-player maneuvering game with less-exciting graphics, but more speed, tactics, and insults. Some people also use it for UDP network analysis. Over the past eight years of playing and development, tons of features have been added to the game, from basic weapons like shotguns and missiles to more recent ones like phasing devices, invisibility, or hyperjump.
XShipWars is a massively multi-player, ultra graphical, space-oriented gaming system designed exclusively for network play. You create your own universes, build your own vessels and form your own empires.
xtank is a fairly old but reliable graphical game requiring multiple players and optimised for a local area network of X displays. It features fast update rates, assorted mazes, various vehicles, simple graphics, drone tanks, and team play. Different game styles are possible; straight combat, territorial expansion, maze races with and without weapons, and ultimate frisbee. The "north" development branch is James Cameron's modifications to the 1.3f version for use on 800x600 displays in a network of Linux based second-hand gaming workstations in a rural village.

(c)affeinated 2002 Alternative Design