Linux Multi User Dungeons
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Linux Multi-User Dungeons

Below are a few screen shots, and a list of games in the Multi-User Dungeons section:
 

Kmud

Majik 4

Xpert mud

Armageddon is a MUD server written from scratch in Java. It features customizable classes, races, spells, objects, creatures, rooms, players, and more. Softcode and all standard MUD commands are supported. It requires Java 1.2 to run.
 
AweMUD is a MUD server for use with fantasy-settings. Features include skill-based character development, fully dynamic objects and characters, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.
 
Beng the Battle Engine implements console-style RPG fighting, with over 50 different monster and character classes, over 60 spells, and 8 areas to wander for random encounters in a Perl IRC bot (using Net::IRC). It has a fast mode for unlimited play, and a slow mode to limit play and keep it a side-attraction of your channel instead of taking over. Accounts are persistant and password-protected (state is saved every few minutes, or on command).
 
BMUD (Br0kEs MUD Client) is a GNOME/gtk+ mud client designed to make muds more enjoyable.
 
Dark Lands is a multiplayer RPG made fully with ANSI graphics. The source code is in Pascal. Currently, this game has probably no point except exploring the areas and killing monsters. It can be used as a BBS door game.
 
DeltaMUD is a MUD server based on enhancements to the original CircleMUD bpl12 source code and is thus bound to the legal terms contained within the CircleMUD and DikuMUD license agreements. The goal of this project is to provide an enhanced, memory optimized, and SQL-based version of the original CircleMUD.
 
Fuzzball MUCK is a networked multi-user MUD chat server. It is user-extensible, and newer versions support advanced features such as GUI dialogs, through close client-server cooperation with Trebuchet or other clients that support MCP-GUI.
 
gMUDix is an improved version of MUDix, a MUD client for the Linux console. It is designed to run as an X application, and was developed with GTK+ 2.0. gMUDix has all the features of MUDix and more, including ANSI color mapping, aliasing, macros, paths, tab completions, timers, triggers, variables, and an easy-to-use script language.
 
GNOME-Mud (formerly AMCL) is a Multi-User Dungeon (MUD) client that aims to make mudding a bit easier. It can define aliases, triggers, variables, keyboard shortcuts, and has a connection wizard for easy management of different player characters and MUDs.
 
industrialMUD is a free Multiple User Dungeon server that operates over telnet, developed for Linux, and written completely from scratch. Integrated with it is the lightweight "Weld" programming language in which you can script autonomous AI computer robots or other automata. "Weld" also handles configuration files that define properties for rooms, players, and other objects. Its goal is to be a ready server, or a [multiplayer-]game that you can play right out of 'the box'. Server also compiles for Win32.
 
InnerSpace is a next-generation text-based game framework. It incorporates several features found in other MOOs/MUDs, such as inheritance and dynamic verb loading, and adds an advanced object database and a graphical object editor. The entire server is written in Python, while the client is in Java with an embedded Jython interpreter. Players can be freely given programmers' rights, since a permission system is available to protect players' objects.
 
JamochaMUD offers Unicode, plug-in, and multi-language support (8 different languages) to allow a more enjoyable MUCKing/MUDding experience. It features command history, synchronized window controls, experimental SOCKS 5 support, and greatly improved ANSI colour support. It plays nice on Unix systems, supports a wide range of MU*s, and also includes emulation of some TinyFugue editor controls. It uses Java 1.1, and includes classes to be easily reused in other Java applications.
 
Kmud is a graphical MUD client for Linux and other Unix platforms running KDE. It is a useful and easy-to-use program for all people that want a nice graphical interface instead of a simple telnet for playing MUDs. It features a connection wizard/profiles, an automapper, aliases, triggers (also color triggers, regex support), an input history (with intelligent browsing), a split screen in the view history scrollback, numpad walking, speed walking, ANSI/vt100 support with color customizing, alternative input line and multiline input, a logging facility, auto login/auto reconnect, a programmable toolbar, MCCP (mud client compression protocol) support, and a plugin interface.
 
Koala Complete MUD Server is a highly-distributed IP6/IP4 MUD server. It allows for very large game worlds to be distributed between multiple machines in a manner transparent to players.
 
Lyntin is an extensible Mud client and framework for the creation of autonomous agents, or bots. Lyntin is centered around Python, a dynamic, object-oriented, and fun programming language.
 
Majik 4 is a project to create a truly intriguing roleplaying environment to the internet. It is intended to become a believable and captivating roleplaying game with a strict fantasy theme. By mixing elements from roguelikes and MUDs but keeping roleplaying on top of things, Majik aims to be not just a game but a world of its own.
 
mcl is a MUD client running in a Virtual Console under Linux or using standard TTY routines under any other UNIX. Embedded Perl or Python offer very high tweakability. Other features include huge scrollback, a stable input line with the MUD prompt, Perl regexps for actions and substitutions.
 
Mmucl is an extremely flexible mud client written in Tcl that provides a number of different interfaces.
 
Mooix is a multiuser object-oriented dimension (a MOO) layered over top of your favorite Unix system. To the user, mooix looks much like any other MOO. To the programmer, mooix objects look like directories full of files: executable methods, properties, and links to other objects. MOOs have historically had poor support for such things as real programming languages, encrypted logins, multitasking, and editors. Mooix inherits all of these things from the Unix system it is based on. At the same time, it's not wedded too tightly to Unix (e.g., it implements its own permissions system that is much more suited to a MOO environment than the historical Unix system).
 
MUDix is a small and fast MUD client that runs in a console with ncurses. It supports aliases, triggers, variables, and lots more. Although still under development, it is very stable.
 
QuakeMUD is a simple and silly Quake themed MUD, good for a few minutes of fun.
 
RMC (Ron's MUD Client) is a client for playing MUDs. It has an easy-to-use interface, supports mutiple sessions, aliases, triggers based on POSIX regular expressions, a built-in connection editor, and file and window logging.
 
ScryMUD is a project more than 5 years old. It is a MUD written completely from scratch in C++. It has a full feature set, including persistant belongings, a tree-based skill/spell system, game-navigated vehicles, complex scripting, player-owned stores and houses, and much more. The distribution also comes with Hegemon, a Java Client which gives a Graphical interface to ScryMUD. It is especially nice for the UI it gives to ScryMUD's Online Building. ScryMUD is now officially open to the public.
 
The Grendel Project is an attempt at creating a solid, fast, and stable MUD codebase, that runs natively on Win32 and Linux. Operational features include ipv6 support, plugin architecture, enhanced scripting, copyover, and numerous other features.
 
TinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine. The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather. Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
 
Wolfshade is an all new MUD, completely written in C++, with an object-oriented model and open source code. It is complete with full ANSI color, thousands of rooms, 27 races, 13 classes, 300+ spells, moving maps, God-run quests, race wars, and much more.
 
xpertmud (eXtensible PERl scripTable MUD Client) is an extensible Perl/Python scriptable MUD client. It supports multiple windows (which are fully scriptable), and has nearly all of the features you would expect from a MUD client: triggers, aliases, keybindings, timers, etc.
 
ymusk stands for Yenzie's Mush Klient. It is a mush client written in Perl, and it is built around the Net::Telnet and Tk modules. It is meant to be a simple program which is easily customizable. Its features include logging, macro definition, speech filters, command history, and ANSI colors.
 

 

(c)affeinated 2002 Alternative Design